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1. Warp Bubbles - pulling you out of warp. - in Player Features and Ideas Discussion [original thread]
Singoth wrote: When I first saw the description of warp "bubbles", I thought they were actually meant to disrupt warp tunnels, meaning that if I were to drop a bookmark in the middle of a warp route, and then warped to that bookmark, and then d...
- by Admiral S3 - at 2011.12.17 01:19:00
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2. A Comprehensive POS Redesign and Retool - in Player Features and Ideas Discussion [original thread]
Thank you for your post. I must however point out that my idea is not to be docked INSIDE , for as you pointed out that would be like a regular outpost or empire station.... However to be docked WITH IE attached to via a docking port, or f...
- by Admiral S3 - at 2011.12.17 00:49:00
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3. A Comprehensive POS Redesign and Retool - in Player Features and Ideas Discussion [original thread]
Quote: There's one that caught my attention though; the one about the shield diminishing as it lost health. I'm concerned about the effect that would have on the different modules connected to the tower. What will happen when the ship hangar is...
- by Admiral S3 - at 2011.12.16 00:40:00
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4. A Comprehensive POS Redesign and Retool - in Player Features and Ideas Discussion [original thread]
47 views and not a single comment, arguement, or complaint that my idea sucks?
- by Admiral S3 - at 2011.12.06 22:52:00
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5. Auto Pilot Warp to Zero - in Player Features and Ideas Discussion [original thread]
Being part Merc, Part Pirate and Part Industrialist... I am going to say NO! 1st and foremost, many gate traps occur on the inbound side. If your on AP, and happen to get near me while you have a few 100 million in loot in your cargo hold... you ...
- by Admiral S3 - at 2011.12.03 17:02:00
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6. A Comprehensive POS Redesign and Retool - in Player Features and Ideas Discussion [original thread]
Well... So suggestions? Problems issues... lets talk about this.
- by Admiral S3 - at 2011.12.03 16:14:00
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7. A Comprehensive POS Redesign and Retool - in Player Features and Ideas Discussion [original thread]
4. They lack multiple user functionality and have no functionality beyond the alliance or corporation. Essentially no matter what you do, only one item can be used by one person at a time. To resolve this, I bring some revolutionary ideas to ...
- by Admiral S3 - at 2011.12.03 16:11:00
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8. A Comprehensive POS Redesign and Retool - in Player Features and Ideas Discussion [original thread]
3. POSes take too long to take down. POSes are too easy to destroy. Lets face it some POSes just take forever, even with a well equipped capital fleet to take down. No one, no matter how much they wish to destroy the enemy wants to spend all ...
- by Admiral S3 - at 2011.12.03 16:10:00
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9. A Comprehensive POS Redesign and Retool - in Player Features and Ideas Discussion [original thread]
A Comprehensive POS Redesign and Retool After having played now for many years, and during that time having had to deal with POSes either as an operator, or in combat actions to take them down, it has occurred to me that no one in Eve likes...
- by Admiral S3 - at 2011.12.03 16:09:00
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10. A Comprehensive POS Redesign and Retool - in Player Features and Ideas Discussion [original thread]
2. They lack expandability enough to allow them to do more then one thing well. That's actually an easy solution. I give to you the concept of the GÇ£Command HubGÇ¥ yes thats right a new array. Command Hub Array: Generates additional Power a...
- by Admiral S3 - at 2011.12.03 16:09:00
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11. [Proposal] ~ Invention, Skills for the old, New Ships, and Branding - in Assembly Hall [original thread]
Step 2: NEW SKILL and RESEARCH OPTIONS û Science û Tech II BPO Modification: Gives the ability to rewrite some of a RSEARCHABLE Tech II BPOs Attributes, at certain labs, preferably in Empire only and only with the assistance of a Research Agent....
- by Admiral S3 - at 2011.04.06 02:35:00
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12. [Proposal] ~ Invention, Skills for the old, New Ships, and Branding - in Assembly Hall [original thread]
****Warning below is a long post.*** Background: Due to recent conversations with some of my more industrialist friends, it has been brought to my attention that CCP intends to ôEnhanceö the industrialist side of things, with a store front,...
- by Admiral S3 - at 2011.04.06 02:32:00
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13. Planetary Interaction - Clicking madness! 1890 clicks per change! - in Assembly Hall [original thread]
I may have a simple solution for CCP to consider. As I believe the Author is not so much worried about her Mouse dieing as she is about the shear time sink required on this. CCP could probably easily add ---> Keep exsisting routes <---- as ...
- by Admiral S3 - at 2011.04.06 01:07:00
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14. Monthly Cost for Corporations (to remove dead corps) - in Assembly Hall [original thread]
1st: In all honesty this post seems rather irrelevant to me, I do not see how it would effect game play at all with the exception of putting yet another ISK/time sink into the game... and while CCP has recently done away with some of them, we stil...
- by Admiral S3 - at 2011.04.06 00:51:00
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15. Is a POS a NPP ? - in Science and Industry [original thread]
Your HammerHead II strikes XYZ Corp's POS's reactor for 1 point, the POS spontaniously explodes due to a malfunction in the power core, thus ending all your fun in a furious explosion, that oddly enough does no damage to you, your friends, or your...
- by Admiral S3 - at 2011.03.22 09:21:00
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16. The issue of Low-sec - in Science and Industry [original thread]
Originally by: Sahad Panda I think people get butt-hurt because mining barges are sitting ducks in low sec. Ignore the fields, PI is the low sec version of mining. Do it from the safety of a properly defended POS that runs a profitable re...
- by Admiral S3 - at 2011.03.22 08:57:00
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17. The issue of Low-sec - in Science and Industry [original thread]
Quote: I think the point is really, what is the niche of lowsec. If CONCORD doesn't care enough to send ships, why give it sec status at all? How about CONCORD still responds but takes a very long time and it's no longer an exploit if you ge...
- by Admiral S3 - at 2011.03.21 21:44:00
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18. The issue of Low-sec - in Science and Industry [original thread]
Is it risky: Well thats hard to say for someone like me. I am a part time Merc and sometimes a pirate myself, so for me there is little to no risk. Sad to say that the gate guns and station guns do not even cause a dent in any PVP I have had in ...
- by Admiral S3 - at 2011.03.21 21:33:00
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19. A time to revisit combat - in Player Features and Ideas Discussion [original thread]
Quote: OP should go to KB and read related articles before posting such ridiculous offences. LOL looks like an additional comment to me. Quote: I am the Alpha and the Omega, what is it you wish to start or finish with me today?
- by Admiral S3 - at 2007.10.13 01:07:00
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20. A time to revisit combat - in Player Features and Ideas Discussion [original thread]
Quote: The real life comparisons are wrong too. If you don't believe me, try the test with the magnum held against a person, only to simulate eve weld a bazooka on your (preferably expensive) car and try to hit a cat running circles around a...
- by Admiral S3 - at 2007.10.13 01:06:00
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